who i am
Aspiring AI Engineer with software engineering skills and a cognitive science background.
Pursuing a Master's of Software Engineering at Carnegie Mellon University.
Artificial Intelligence | Software Engineering | Cognitive Science
qianyingwong@gmail.com | (949) 316-8073
Aspiring AI Engineer with software engineering skills and a cognitive science background.
Pursuing a Master's of Software Engineering at Carnegie Mellon University.
Advanced Micro Devices (AMD)
June 2025 – September 2025
I engineered and deployed an internal LLM-powered automation agent that streamlined CAD workflows across the organization.
UCI Cognitive Anteater Robotics Lab (CARL)
June 2024 – June 2026
I designed the full simulation pipeline and cognitive architecture for a neurorobot using reinforcement learning and episodic-like memory modeling.
Donald Bren School of Information & Computer Science
March 2025 – June 2026
I supported students in mastering debugging, clean code principles, and algorithmic thinking in Python software engineering.
ICS Student Council
November 2025 – June 2026
I built partnerships with tech companies to bring professional development opportunities to UCI's ICS student community.
Cognitive Science Association at UCI
June 2024 – June 2026
I maintained the association’s technical infrastructure and streamline digital workflows.
Click the button below to talk to an AI version of me! Feel free to ask YingBot any questions about my background.
My research on AI and robotics conducted at the Cognitive Anteater Robotics Lab (CARL) at UC Irvine under Dr. Jeffrey Krichmar.
Paper published at Scientific Reports: Episodic-like Memory in a Simulation of Cuttlefish Behavior
A narrative exploration game focused on element manipulation and visual storytelling. I was the UI/UX and game designer. Made in Unity.
An action boss-fight game with hand-drawn assets and original combat design. I was the programmer and game designer. Made in Godot engine.
Try running away from the big and hungry red snake! Are your responses faster than the AI? This is a personal side project made in Python.
A chaotic, fast-paced Flappy Bird–style game created using C# in Unity engine. Part of a hackathon project.